![]() ![]() I’m not used to mobile games remembering exactly where I left, and I have to say it’s a great feature to have on a platform that’s all about playing on the go. This is great for playing on the go or having to quickly exit the game to do other stuff. The other great feature that makes Getting Over It great for mobile is that I can pause and leave the game at any moment and come back at the exact moment I left. It’s more fun talking about that early oar obstacle rather than just have a generic height meter or something like that. The obstacles are pretty nuts and have a tendency to jut out of the mountain way more that I’d like them to, but that’s part of what makes the game challenging and easy to talk about (and stream). And I can definitely see my skills improving as I figure out how to best combine hammer swings to clear obstacles. Part of why I like the game so far is that I don’t blame the mechanics when I lose my footing and slide all the way down I blame myself. Yet the game’s great physics system makes me feel that I can do it, I can swing over those crazy obstacles if I get my angle right. The genius (or perversion) of the game is that when you make a mistake or lose your footing on the way up, you come tumbling quite a ways down, so forget concepts like checkpoints life is brutal, and I literally hit rock bottom repeatedly. Getting Over It really is about constant desperation punctuated by short-lived triumphs. No matter how good you get at swinging though, prepare to fail and fail again. The controls are spot on, and while I’ve heard people complain that the mouse sensitivity on the PC game can make it hard to navigate the trickiness that is that huge mountain, I had no such problems swinging accurately on the mobile version. You use your finger to swing the hammer, and you can change the sensitivity of the swing to match your taste. I’ve been playing the game since last night, and I’m pleasantly surprised at how well it plays on mobile. Add to that how half of your body is for some reason stuck in a cauldron, and you’re in for a huge challenge. Climbing is tricky though when all you have to work with is a huge hammer. The gameplay is pretty simple: you have to swing your way to the top of this enormous mountain filled with all kinds of obstacles. As we wrote about yesterday, Getting Over It is the new game from QWOP ($0.99) developer, and it’s made its way to mobile with the help of Zach Gage, the developer of games like Flipflop Solitaire. I’ve been playing around with the game since it came out yesterday, and it’s perfect on mobile but still hugely frustrating and yet that’s part of its charm. ![]() And the singlest mess up can face the danger of restarting the game straight from the beginning.Getting Over It With Bennett Foddy ($4.99) is one of those games where you’ll want to tie your phone to your wrist because chances are you’ll be flinging it across the room multiple times. The player has a series of 3 stages, using their sledgehammer to try and get over many difficult obstacles and as well using it as a pogo stick in the game. You play as Diogenes, a silent protagonist who has to make his way up a mountain created of many objects while guided by the voice over of Bennett Foddy, the creator of the game. Magical reward awaits hikers who reach the top." The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞.įeel new types of frustration you didn't know you were capable of. Listen as I make philosophical observations about the problem at hand.īetween 2 and ∞ hours of agonizing gameplay, depending. To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well".Ĭlimb up an enormous mountain with nothing but a hammer and a pot. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain. With practice, you'll be able to jump, swing, climb and fly. ![]() ![]() You move the hammer with the mouse, and that's all there is. Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. ![]()
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